What makes RNG “good”?
- Fair statistical distribution
- Low degree of repetition (more correct: a statistically correct degree of repetition)
- High theoretical maximum (best-case) repeat period
- High guaranteed minimum (worst-case) repeat period: crucially should be about ~million-billion range
- Seedable with a nice range of seeds: we don’t want seeds that limit us to only odd numbers or only large primes
- Fast warm up: some popular RNGs have pretty terrible initial values!
- Platform independence: behaviour should be consistent across platforms
- Deterministic: the same seed should lead to the same results
- Speed: we may want to be able to generate lots of numbers, fast!
- Parallelism: is it thread safe?
Why not use rand()
?
- Only gives us 15-bits of random numbers (range is )
- Not very fast!
- Not very good, statistically speaking
- Global state which is bad for multi-threading!
What RNG should we use?
Lehmer/Park-Miller
- Scale by prime
S
- Modulus by prime
M
uint32_t m_state = 1337; // initial seed
uint32_t S = 0x0000BC8F;
uint32_t M = 0x7FFFFFF;
uint32_t LcgParkMiller::Rand() {
m_state = (m_state * S) % M;
return m_state;
}
Problem: can get stuck at 0 if the seed is bad
MCGs (Mixed Congruential Generator)
- Scale by prime
S
- Add bias
B
- Modulus by prime
M
uint32_t m_state = 1337; // initial seed
uint32_t S = 0x0019660D;
uint32_t M = 0x3C6EF35F;
uint32_t M = 0x7FFFFFF;
uint32_t LcgParkMiller::Rand() {
m_state = (m_state * S + B) % M;
return m_state;
}
Xor shifting
- Bit-shift around and xor with yourself a few times
uint32_t m_state = 1337; // initial seed
uint32_t xorshift1::Rand() {
m_state ^= (m_state << 13);
m_state ^= (m_state >> 17);
m_state ^= (m_state << 5);
return m_state;
}
Noise functions
- Order independent RNG!
- Infinite table: put an index in, get a random float or number back out
- 1-D function: index is a single number
- 2-D function: index is a pair of numbers
- N-D function: index is an n-tuple
- Totally pure:
noise = mungeAndMangleBits(position)
- Can actually use hash functions for this
crc32
,Murmur
,Squirrel3
, andstd::hash
are all very good and fastmd5
andsha1
are good but slow (cryptographically sound)
n-D noise from 1D noise function
Basically munge the coordinates together my multiplying by a large prime number with non-boring bits. Be careful to make sure that the primes are magnitudes apart!
uint32_t Get3DNoise(int x, int y, int z, uint32_t seed) {
constexpr int PRIME1 = 198491317;
constexpr int PRIME2 = 6542989;
return Get1DNoise(x + (PRIME1 * y) + (PRIME2 * z), seed);
}