All examples below are written in pseudocode that happens to carry a lot of syntax from Typescript. Syntax liberties are taken where intention is clear
Spec
Op-based
See operation-based CRDTs for more properties
// the initial value of the data type (on each replicate)
type State = {
...
}
class OpCRDT<State> {
state: State
// any function that computes a view of the payload and has no side effects
// can return a value
@query
function query(...args: any[]): any {
if (invariant) {
// do something
return
}
}
// any global function that take in arguments and has two phases
@update
function update(...args: any[]): Closure {
if (local_invariant) {
// phase 1: may compute results to be prepared as arguments for the second phase
// includes precondition checks, etc.
// phase 2: returns a closure to be run on all nodes, including this one
return (...) => {
if (downstream_invariant) {
...
}
}
}
}
}
State-based
See state-based CRDTs for more properties
// the initial value of the data type (on each replicate)
type State = {
...
}
class StateCRDT<State> {
state: State
// any function that computes a view of the payload and has no side effects
// can return a value
@query
function query(...args: any[]): any {
if (invariant) {
// do something
return
}
}
// any function that when evaluated, has side-effects on the payload
@update
function update(...args: any[]) {
if (local_invariant) {
// do something
}
}
// a function that compares two states in the semilattice (see: order theory)
@compare
function cmp(a: State, b: State): boolean {
// is a <= b in the semilattice?
}
// a function that performs a least-upper-bound merge on two states
@merge
function merge(a: State, b: State): State {
// least-upper-bound merge on a and b at any replica
}
}
Counters
Op-based
This implementation is trivially correct as both addition and subtraction commute
type State = {
i: number
}
class OpCRDT<State> {
@query
value(): number {
return this.i
}
@update
function increment(): Closure {
return (node) => node.i := node.i + 1
}
@update
function decrement(): Closure {
return (node) => node.i := node.i - 1
}
}
State-based
Inspired by vector clocks. Merge takes max of each entry so this forms a monotonic semilattice. We need two vectors as just operating on a single vector as max wouldn’t even work if we included decrement.
For example, say you have two states [1, 0, 1]
and [1, 1, 1]
. You would never tell if the first one happens after the second (second node subtraction) or if the second one happens after the first (second node addition).
type State = {
plus: number[n];
minus: number[n];
}
class StateCRDT<State> {
@query
function value(): int {
return sum(this.plus) - sum(this.minus)
}
@query
function increment() {
const id = this.id()
this.plus[id] = this.plus[id] + 1
}
@update
function decrement() {
const id = this.id()
this.minus[id] = this.minus[id] + 1
}
@compare
function cmp(x: State, y: State): boolean {
return zip(x.plus, y.plus).every((x_i, y_i) => x_i <= y_i) &&
zip(x.minus, y.minus).every((x_i, y_i) => x_i <= y_i)
}
@merge
function merge(x: State, y: State): State {
return Payload {
plus: zip(x.plus, y.plus).map((x_i, y_i) => max(x_i, y_i))
minus: zip(x.minus, y.minus).map((x_i, y_i) => max(x_i, y_i))
}
}
}
Last-writer-wins Registers
A register is a memory cell storing a single value.
Op-based
X
is an arbitrary type
type State<X> = {
val: X;
t: number;
}
class OpCRDT<State> {
@query
function value(): X {
return this.val
}
@update
function assign(x: X): Closure {
const t_now = now()
return (node) => {
if node.t < t_now {
node.val = x
node.t = t_now
}
}
}
}
State-based
Timestamp is monotonic increasing so compare created a valid monotonic semilattice.
type State<X> = {
x: X;
t: number;
}
class StateCRDT<State> {
@query
function value(): X {
return this.val
}
@update
function assign(x: X) {
this.t = now()
this.x := x
}
@compare
function cmp<X>(x: State<X>, y: State<X>): boolean {
return x.t <= y.t
}
@merge
function merge<X>(x: State<X>, y:State<X>): State<X> {
// return most recent write by logical clock
return cmp(x, y) ? y : x
}
}
Sets
A foundational data structure that form the basis of containers, maps, and graphs.
Naively adding and removing from a set does not commute so we can only approximate the properties of a set.
Most implementations below differ by how they handle concurrent
For example:
- Grow-only set (G-Set) avoids remove altogether
- 2-Phase set (2P-Set) is a variant where both add and remove are valid operations but an element cannot be re-added once removed
- Unique set (U-Set) is an extension of 2-Phase set where we additionally assume elements are unique. Additional requirement that causal dependencies are respected (op-based CRDTs are sufficient to ensure this)
- Add-wins set (OR-Set/AW-Set) supports both adding and removing elements. Add has precedence when an add and remove happen concurrently.
State-based 2P-Set
The compare function (checking to see if x
comes before y
in the semilattice) here is quite tricky and not immediately obvious why it is correct.
- If
x.set
is a subset ofy.set
, thenx
must have come beforey
because nothing is ever removed fromset
- If
x.set
is the same set asy.set
, thenx
can only have come beforey
ifx.removed
is a subset ofy.subset
- If
x.set
is not a subset ofy.set
thenx
cannot have come beforey
type State<X> = {
set: Set<X>;
removed: Set<X>;
}
class StateCRDT<State> {
@query
function has(x: X): bool {
return this.set.has(x) && !this.removed.has(x)
}
@update
function add(x: X) {
set.add(x)
}
@update
function remove(x: X) {
if has(x) {
removed.add(x)
}
}
@compare
function cmp<X>(x: State<X>, y: State<X>): boolean {
return x.set.is_subset_of(y.set) ||
x.removed.is_subset_if(y.removed)
}
@merge
function merge<X>(x: State<X>, y:State<X>): State<X> {
// return most recent write by logical clock
return Payload {
set: union(x.set, y.set)
removed: union(x.removed, y.removed)
}
}
}
Op-based U-Set
Again, this op-based implementation assumes causal ordering in message delivering
type State<X> = {
set: Set<X>;
}
class OpCRDT<State> {
@query
function has(x: X): boolean {
return this.set.has(x)
}
@update
function add(x: X): Closure {
return this.set.add(x)
}
@update
function remove(x: X): Closure {
if this.has(x) {
// due to causal ordering assumption, add(x) must have been delivered already
return (node) => node.set.remove(x)
}
}
}
Op-based AW-Set
Intuition here is to generate a unique ID for each element added. Multiple add
s will add multiple values and delete
will delete all elements with the same value.
Concurrent add
s commute as each add
is unique. If a concurrent add
and remove
happen, it also commutes as add
has precedence.
type State<X> = {
// track element and uuid
set: Set<(X, number)>;
}
class OpCRDT<State> {
@query
function has(x: X): boolean {
return this.set.values.any((val, id) => val === x)
}
@update
function add(x: X): Closure {
const id = uuid()
return (node) => node.set.add((x, id))
}
@update
function remove(x: X): Closure {
if this.has(x) {
const vals_to_delete = this.set.values.filter((val, id) => x === val)
return (node) => node.set.remove(vals_to_delete)
}
}
}
Sequences
A sequence for text editing (or just sequence hereafter) is a totally-ordered set of elements, each composed of a unique identifier and an atom.
For the rest of this section, assume the following definitions
const __LEFT: any = ("START", -1)
const __RIGHT: any = ("END", 0)
// e.g., a character, a string, an XML tag, or an embedded graphic
type Atom = any
// Timestamps are unique, positive, and increase consistently with causality
type T = number
type Vertex = (Atom, T)
Replicated Growable Array (RGA)
Automerge the library uses this!
Represented as a 2P-Set of vertices in a linked list.
Essentially,
- Build the tree, connecting each item to its parent
- When an item has multiple children, sort them by sequence number then by their ID.
- The resulting list (or text document) can be made by flattening the tree with a depth-first traversal.
type State = {
// 2P-Set of vertices
v_added: Set<Vertex> = [__LEFT, __RIGHT];
v_rmved: Set<Vertex> = [];
// G-Set of edges
edges: Set<(Vertex, Vertex)> = [(__LEFT, RIGHT)];
}
class OpCRDT {
@query
function lookup(v: Vertex): boolean {
return this.v_added.has(v) && !this.v_rmved.has(v)
}
// is u before v in the sequence?
@query
function before(u: Vertex, v: Vertex): boolean {
if this.lookup(u) && this.lookup(v) {
// see if there is a valid path from u to v using dfs
const stack = [u]
while stack.length > 0 {
const cur = stack.pop()
if cur === v {
return true
}
const outgoing_vertices = this
.edges
.filter((_u, _v) => u === _u)
.map((_, _v) => v)
stack.push(...outgoing_vertices)
}
return false
}
}
@query
function successor(u: Vertex): Vertex {
if this.lookup(u) {
return this.edges.find((_u, _v) => u === _u)[1]
}
}
@update
function addRight(v: Vertex, x: Atom) {
// ensure valid insert
if v !== __RIGHT && this.v_added.sub(this.v_rmved).has(v) {
const t = now()
const w = (x, t)
return (node) => {
// find right place to insert node
if node.v_added.has(v) {
const l = v
const r = node.successor(v)
while true {
const _v, _t = r
if t < _t {
// move forward one step
l = r
r = node.successor(r)
} else {
// right spot!
// remove old edge
this.edges.remove((l, r))
// add new ones
this.edges.add((l, w))
this.edges.add((w, r))
return
}
}
}
}
}
}
@update
function remove(v: Vertex) {
if this.lookup(v) {
return (node) => v_rmved.add(v)
}
}
}
Continuous Sequence using real numbers
We need to translate indices into unique immutable positions (what the user intuitively means when they say ‘insert here’).
This assumption of relative order of elements remains constant over time is called the strong list specification.
Performance depends critically on the implementation of identifiers. One possible implementation is to use a dense identifier space like where a unique identifier can always be allocated between any two identifiers.
Indices are based off of what % of the text they get inserted at. 0.0 is the index of the start sequence, 1.0 is the index of the end sequence (this is similar to what Treedoc does).
0.0 1.0
NUL NUL
Inserting a single character would be halfway between 0.0 and 1.0 so it would have an index of 0.5.
0.0 0.5 1.0
NUL 'B' NUL
Inserting to the left of ‘B’ would be between 0.0 and 0.5 so 0.25.
0.0 0.25 0.5 1.0
NUL 'A' 'B' NUL
We represent the continuum using a tree. The first element is allocated at the root. Thereafter, it is always possible to create a new leaf between any two nodes and .
We do this by representing the tree using a U-Set
type Element = (Atom, number)
type State = {
set: Set<Element> = [];
}
class OpCRDT {
@query
function lookup(u: Element): boolean {
return this.set.has(u)
}
@query
function before(u: Element, v: Element): boolean {
if this.lookup(u) && this.lookup(v) {
const _, u_id = u
const _, v_id = v
return u_id < v_id
}
}
@update
function addBetween(u: Element, x: Atom, v: Element) {
if this.before(u, v) {
const _, u_id = u
const _, v_id = v
const new_el = (x, (u_id + v_id) / 2)
return (node) => {
node.set.add(new_el)
}
}
}
@update
function remove(u: Element) {
if this.lookup(u) {
return (node) => node.set.remove(u)
}
}
}
Graphs
Generally, graphs are difficult to maintain due to the property that CRDTs cannot compute and maintain global invariants like structure.
However, some stronger forms of acyclicity are implied by local properties, for instance a monotonic DAG, in which an edge may be added only if it oriented in the same direction as an existing path. Vertices and edges can be stores as sets.
See reference implementations in this paper